|School or Department :||School of Creative Arts|
|Grading basis :||Graded|
|Course fee schedule :||https://www.unisq.edu.au/current-students/administration/fees/fee-schedules|
|Version produced :||21 March 2023|
Enrolment is not permitted in DIT2002 if FTR2011 has been previously completed.
Animation continues to play a significant role within social contexts as it is an effective method for communicating ideas, values and emotions to adults and children alike. As such, skills involved in these pipelines are now highly regarded within film, television, games and interactive media industries. 3D Animation Practice is a comprehensive, specialist course that provides an insight into professional rigging and animation practices for digital artists. Through a series of workshops, students are introduced to skills and practices involved in contemporary 3D animation pipelines for film, television, games and other interactive media forms, combining software learning and research skills in relation to 3D animation practice to produce practical outcomes for specific digital forms.
Students will have the opportunity to develop a solid awareness of processes involved in contemporary animation pipelines and animated asset development. Through a series of industry-based workshops students will follow a contemporary production cycle consisting of; conceptualisation, research, planning, execution and delivery. Students will complete a series of authentic assessment tasks based on contemporary computer-generated animation practices, digital design and media projects linked to real-world industry training and experiences. Through their studies, students should develop an awareness of the broader visual, cultural and commercial contexts in which 3D animation practice can be applied, understood, and used.
|Semester 1, 2023||On-campus||Springfield|
|Semester 1, 2023||Online|