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DIT2003 Digital Sculpting and 3D Workflows

Semester 1, 2022 Springfield On-campus
Units : 1
Faculty or Section : Faculty of Business, Education, Law and Arts
School or Department : School of Creative Arts
Student contribution band : 2021 Grandfather Funding Cl 1
Grading basis : Graded
Version produced : 30 June 2022


Examiner: Chris Carter


Pre-requisite: DIT1004


With the majority of contemporary blockbuster film and games relying heavily on realistic and believable computer generated imagery (CGI), for digital artists, the importance of skills and knowledge in the use of contemporary digital sculpting and texturing pipelines cannot be understated. Digital Sculpting and 3D Workflows is a comprehensive, specialist course that aims to further develop professional 3D sculpting and design skills for digital artists through production-focused learning environments. Through a series of workshops, students are introduced to skills and practices involved in creating 3D sculpts for film, television, games, and 3D printing. This course combines software learning and research skills in relation to 3D design to produce practical outcomes for specific digital forms.

Students will have the opportunity to expand on existing knowledge of 3D asset development within production environments; further refining their understanding of the conceptualisation, research, planning, and production stages of development. During this course students are encouraged to engage with contemporary design theory and practices, and test their assumptions using industry standard modelling, texturing and sculpting packages. Through the completion of short production and self-directed learning exercise, they will obtain a greater insight into the strengths and limitations of 3D workflows, while developing a greater awareness of the broader visual, cultural and commercial contexts in which 3D design can be applied. Students will complete a series of authentic assessment tasks based on contemporary digital sculpting and 3D workflows, digital design and media projects all linked to real-world industry training and experiences.

Course learning outcomes

On successful completion of this course students should be able to:

  1. Evaluate, and implement strategies for developing 3D modelling, sculpting, texturing and solving problems within a Cartesian space
  2. Develop technical procedures and methods to generate individual outcomes that are contextualised within a larger collaborative digital project
  3. Synthesise knowledge gained from research to apply creative and critical skills in the negotiation of complex digital 3D objects
  4. Work collaboratively and individually to apply skills in digital three-dimensional modelling, sculpting, material development and application, lighting and rendering
  5. Communicate and reflect visually, orally and in writing by clearly and logically expressing ideas pertaining to practices and research inherent within individual digital sculpting outcomes.


Description Weighting(%)
1. Cartesian Navigation and Basic Geometry Construction 20.00
2. Introduction to Digital Sculpting Practices and Mesh Refinement 20.00
3. Advanced Digital Sculpting and Exporting Practices 20.00
4. Introduction to UV mapping, Texturing and Rendering Workflows 20.00
5. Digital Sculpting Pipelines and Contextual Applications 20.00

Text and materials required to be purchased or accessed

There are no texts or materials required for this course.

Student workload expectations

To do well in this subject, students are expected to commit approximately 10 hours per week including class contact hours, independent study, and all assessment tasks. If you are undertaking additional activities, which may include placements and residential schools, the weekly workload hours may vary.

Assessment details

Description Weighting (%) Course learning outcomes
Date printed 30 June 2022