USQ Logo
The current and official versions of the course specifications are available on the web at
Please consult the web for updates that may occur during the year.

DIT1004 3D Modelling Studio

Semester 2, 2022 Online
Units : 1
Faculty or Section : Faculty of Business, Education, Law and Arts
School or Department : School of Creative Arts
Student contribution band : 2021 Grandfather Funding Cl 1
Grading basis : Graded
Version produced : 30 June 2022


Examiner: Steven Mohr


Pre-requisite: FSP1004
Enrolment is not permitted in DIT1004 if FTR2005 has been previously completed.


Once relegated to the fields of engineering, media and game industries, significant development of 3D technologies and practice have seen it cross the threshold occupying many spaces within contemporary environments. Whether used for virtual or augmented systems, the surveying of complex environments or as a method for digital archiving/preservation; 3D knowledge and practice provides users a new way for visualising space, movement and access. 3D Modelling Studio is a comprehensive, specialist course that aims to develop professional 3D design skills for digital artists through production-focused learning environments. Through a series of workshops, students are introduced to skills and practices involved in contemporary 3D practice and combines software learning (Autodesk Maya) and research skills in relation to 3D design to produce practical outcomes for the specific intended medium.

Students will have the opportunity to develop a solid awareness of processes involved in creating 3D-based assets for production; covering the conceptualisation, research, planning, and production stages to produce relevant outcomes for specific contexts. Students are encouraged to test their conclusions experimentally during workshops through image manipulation and modelling programs and will develop an awareness of the broader visual, cultural and commercial contexts in which 3D design can be applied, understood, and used. Students will complete a series of authentic assessment tasks based on contemporary 3D modelling industry practice, digital design, and media projects linked to real-world industry training and experiences.

Course learning outcomes

On successful completion of this course students should be able to:

  1. Evaluate strategies for using 3D modelling knowledge and techniques for solving problems within a Cartesian space;
  2. Produce digital artworks and broader forms of creative practice at a foundational level using relevant skills and knowledge of materials, processes and concepts in three-dimensional practice;
  3. Communicate and reflect visually, orally and in writing by clearly and logically expressing ideas pertaining to practices and research inherent within individual and collaborative digital art outcomes.
  4. Use foundational artistic and technical practice to generate outcomes contextualised within a larger collaborative digital project.


Description Weighting(%)
1. Cartesian Navigation and Basic Geometry Construction. 20.00
2. Advanced 3D Mesh Concepts and Development. 20.00
3. Introduction to UV mapping and Texturing Techniques for 3D Objects. 20.00
4. Introduction to Lighting and Rendering Techniques within 3D Environments. 20.00
5. 3D Industry Pipelines and Contextual Applications 20.00

Text and materials required to be purchased or accessed

There are no texts or materials required for this course.

Student workload expectations

To do well in this subject, students are expected to commit approximately 10 hours per week including class contact hours, independent study, and all assessment tasks. If you are undertaking additional activities, which may include placements and residential schools, the weekly workload hours may vary.

Assessment details

Approach Type Description Group
Weighting (%) Course learning outcomes
Assignments Creative Creative work 1 No 20 1,2
Assignments Creative Creative work 2 No 30 1,2,3
Assignments Creative Creative work 3 No 50 1,2,3,4
Date printed 30 June 2022